We need a pro Grobnik server. Admin should pick a car. Change it every 3 days and we will have more regional players in AC. Something we had with SERT at LFS. My first league. SERt demo, then OPS back in the days.
Keling ur not the first one who had that experience. Often racers in LFS tried shortening wheel rotation and being overly aggressive. Sliding the car into the corner with opposite lock, even handbraking it though corner has nothing to do with hairpin. All of this because LFS tyre model did not scrub enough speed off whilst out of control. All the while we all know that's wrong.
Some of us upheld to driving as realistic as possible and when getting to AC finally seeing this difference. Ofc u can still slide, but its just that much slower. A step more towards realism. U do not have to be utterly smooth like with I racing bcos u can catch a slide if u got the skill for it, but being in control is far more productive.
All this gives a better feeling of what the car is doing. Ur now paying attention when approaching the limit as much as you've been going over it.
I stuck it to 9% on g27. 12 felt too high, as I'm using 55% ffb. FFB is real sharp now whilst staying progressive. And since tire model is a little less grippy it comes more alive as you really don't want the lack of grip to result in any sliding.
If you are so gifted drifter why don't you come race me at RaceDepartment and prove you can catch my slides so easily boy.
Ok, we all know an answer to that. But srsly don't be dumb for thinking if something is more difficult to be more realistic. It's not AC's fault for actually having FFB unlike iR to help you catch the drift. It's also not AC's fault for having flexi tires, sort of like LFS and obv why less tank slappers occur. In iR tank slapper is like 2nd nature, as if this was paranormal happening in real life to every racer in every practice if he oversteps it one bit, and ofc since no FFB exists in iR, you stamp on the brake to save it. Give me a break. You have iR thread to discuss how great it is. This is not one of those threads.
As I said again, some cars grip like crazy, other don't, try different tires. If you've never tried Huayra with road tire, try that, you might be spinning out without TC. Or try driving a gt3 car for like an hour without TC on something tight like Nurburgring, you'll probably spin out eventually, after all that's what you like the most.
Kristi my sun Brutus. About the only simulation that has this excessive need to use your eyes and see the slid coming is IR. This is telling you that the game is having arcade feel on you, but you should feel it right in the moment too. Not after it. Your faint attempt to praise IR ffb is pure bullshit mate.
I was just trying to say aside all the extra realism ffb is iracings weak area. This is hard on Mexican dude who is wondering what is with 5second gap. I don't wanna start comparing this payware with other sims now. But it is what it is. End of ramble about IR ffb, for now.
troy you need to try ADAC pack. It's a completely separate game to rest of r3e. The physics, ffb and road feel are all multiple levels better. In some ways even ahead of Assetto Corsa, such as you can actually feel the weight of the car. Lock-ups are modeled brilliantly. Also where these GT cars are more enjoyable compared to Assetto Corsa is out of the corners. The cars can have wheel-spin and the feel of it is a lot better too. And the best thing, braking distances are realistic. No bullshit arcade ceramic brake stopping from 250 to 70 in under 100 meter on downhil haha. You got to brake, sometimes well over 150meter too just like the an over a ton car should.
The netcode, OMG, from the get go it's on such a high level I don't even want to compare it to anything. It works just great and thats good enough to say. I'm telling you, give ADAC pack a shot, it's money well spent from me. All of the cars are unique in their own way and there is 7 of them. Believe me, if you enjoy GT cars any you will love this pack of ADAC.